In this paper, we present an activity to introduce the idea of public-key cryptography and to make pre-service STEM teachers explore fundamental informatics and mathematical concepts and methods. We follow the Theory of Didactical Situations within the Didactical Engineering methodology (both widely used in mathematics education research) to design and analyse a didactical situation about asymmetric cryptography using graphs. Following the phases of Didactical Engineering, after the preliminary analysis of the content, the constraints and conditions of the teaching context, we conceived and analysed the situation a priori, with a particular focus on the milieu (the set of elements students can interact with) and on the choices for the didactical variables. We discuss their impact on the problem-solving strategies the participants need to elaborate to decrypt an encrypted message. We implemented our situation and collected qualitative data. We then analysed a posteriori the different stategies that participants used. The comparison of the a posteriori analysis with the a priori analysis showed the learning potential of the activity. To elaborate on different problem-solving strategies, the participants need to explore and understand several concepts and methods from mathematics, informatics, and the frontier of the two disciplines, also moving between different semiotic registers.
Educational data mining is widely deployed to extract valuable information and patterns from academic data. This research explores new features that can help predict the future performance of undergraduate students and identify at-risk students early on. It answers some crucial and intuitive questions that are not addressed by previous studies. Most of the existing research is conducted on data from 2-3 years in an absolute grading scheme. We examined the effects of historical academic data of 15 years on predictive modeling. Additionally, we explore the performance of undergraduate students in a relative grading scheme and examine the effects of grades in core courses and initial semesters on future performances. As a pilot study, we analyzed the academic performance of Computer Science university students. Many exciting discoveries were made; the duration and size of the historical data play a significant role in predicting future performance, mainly due to changes in curriculum, faculty, society, and evolving trends. Furthermore, predicting grades in advanced courses based on initial pre-requisite courses is challenging in a relative grading scheme, as students’ performance depends not only on their efforts but also on their peers. In short, educational data mining can come to the rescue by uncovering valuable insights from academic data to predict future performance and identify the critical areas that need significant improvement.
This paper presents the first experiences of the use of an online open-source repository with programming exercises. The repository is independent of any specific teaching approach. Students can search for and select an exercise that trains the programming concepts that they want to train and that only uses the programming concepts they already know. Then, they can submit their solutions and get automatic feedback from the system. We analyzed quantitatively how students used the system by inspecting the logged actions of the students using the system. We also did a qualitative analysis by interviews, to find out how the students appreciated the use of the repository and to get feedback for improvements. We focused on how students select exercises as finding the exercise that fulfills the training needs of a student is the innovative part of our repository.
The creative programming language Processing can be used as a generative architectural design tool, which allows the designer to write design instructions (algorithms) and compute them, obtaining graphical outputs of great interest. This contribution addresses the inclusion of this language in the architecture curriculum, within the context of digital culture and alternative approaches to how digital tools are used and learned. It studies the different processes related to Computational Thinking that are triggered in the prototyping of computer applications and that lead to creativity. The similarity between architectural design and programming is analysed, both in problem solving (abstraction, decomposition, iterative revisions -debugging-, etc.) and in the use of mechanisms of a digital nature (loops, randomness, etc.). The results of the design and testing of a pilot course are shown, in which the way of teaching, learning and using this programming language is based on the graphical representation of problems through sketches.
The integration of artificial intelligence (AI) topics into K–12 school curricula is a relatively new but crucial challenge faced by education systems worldwide. Attempts to address this challenge are hindered by a serious lack of curriculum materials and tools to aid teachers in teaching AI. This article introduces the theoretical foundations and design principles for implementing co-design projects in AI education, empirically tested in 12 Finnish classrooms. The article describes a project where 4th- and 7th-graders (N = 213) explored the basics of AI by creating their own AI-driven applications. Additionally, a framework for distributed scaffolding is presented, aiming to foster children's agency, understanding, creativity, and ethical awareness in the age of AI.
In today's world, the ability to think computationally is essential. The skillset expected of a computer scientist is no longer solely based on the old stereotype but also a crucial skill for adapting to the future. This perspective presents a new educational challenge for society. Everyone must have a positive attitude toward understanding and using these skills daily. One thousand two hundred seven documents about computational thinking (CT) may be found while searching the Scopus database from 1987 to 2023. Data from Scopus were analyzed using VOSviewer software. This study educates academics by delving into the fundamentals of what is known about the CT of visual and quantitative research skills. This approach allows for a more in-depth look at the literature and a better understanding of the research gap in CT. This bibliometrics analysis demonstrates that (1) research on CT is common to all sciences and will develop in the future; (2) the majority of articles on CT are published in journals in the fields of education, engineering, science and technology, computing and the social sciences; (3) the United States is the most dominant country in CT publications with a variety of collaborations; (4) keywords that often appear are CT, engineering, education, and mathematics, and (5) research on CT has developed significantly since 2013. Our investigation reveals the beginnings and progression of the academic field of research into CT. Furthermore, it offers a road map indicating how this study area will expand in the coming years.
With the development of technology allowing for a rapid expansion of data science and machine learning in our everyday lives, a significant gap is forming in the global job market where the demand for qualified workers in these fields cannot be properly satisfied. This worrying trend calls for an immediate action in education, where these skills must be taught to students at all levels in an efficient and up-to-date manner. This paper gives an overview of the current state of data science and machine learning education globally and both at the high school and university levels, while outlining some illustrative and positive examples. Special focus is given to vocational education and training (VET), where the teaching of these skills is at its very beginning. Also presented and analysed are survey results concerning VET students in Slovenia, Serbia, and North Macedonia, and their knowledge, interests, and prerequisites regarding data science and machine learning. These results confirm the need for development of efficient and accessible curricula and courses on these subjects in vocational schools.
This research investigates university students’ success in their first programming course (CS1) in relation to their motivation, mathematical ability, programming self-efficacy, and initial goal setting. To our knowledge, these constructs have not been measured in a single study before in the Finnish context. The selection of the constructs is in line with the statistical model that predicts student performance (“PreSS”) (Quille and Bergin, 2018). The constructs are compared with various demographic and background variables, such as study major, prior programming experience, and average weekly working hours. Some of the main results of this study are as follows: (1) students generally entered with a high interest in programming and high motivation, but these factors did not increase during the course, i.e., interest in programming did not increase. (2) Having prior experience yielded higher initial programming self-efficacy, grade expectations, and spending less time on tasks, but not better grades (although worse neither). While these results can be seen as preliminary (and alarming in some parts), they give rise to future research for investigating possible expectation–performance gaps in CS1 and later CS studies. As our dataset accumulates, we also hope to be able to construct a valid success prediction model.
Massive Open Online Courses (MOOCs) have become hugely popular recently. MOOCs can offer high-quality education for anyone interested and equalize the whole education field. Still, there are different methodologies for running MOOCs. Coming up with the most suitable methodology benefits both students and teachers. In this study, we have limited the methodological focus to observing scheduled and unscheduled instances of similar MOOC courses. While unscheduled MOOC courses can provide flexibility, they also require self-regulated learning strategies for students to succeed. To observe this, we compare the effectiveness of scheduled and unscheduled programming MOOC courses to find the most effective methodology. For this, we compare the pass rates and grade averages of five instances (two unscheduled and three scheduled) of Python and Java programming MOOCs. The results show that while the attendance numbers are higher in the unscheduled versions, in the scheduled instances the pass rate is significantly better, and students’ progression is much swifter. It also seems that the higher proportion of university students enrolled in a MOOC course positively affects the retention rate. Moreover, the students in the recent unscheduled Python version seem to score significantly higher grades than in its scheduled counterpart. Based on our experiments, the scheduled and unscheduled versions complement each other. Hence, we suggest that, whenever feasible, the maximal benefits would be gained if both types of MOOCs are run simultaneously.
Programs in bioinformatics, offered in many academic institutes, are assumed to expand women’s representation in computer science (CS). Women’s enrolment in these programs is high; Our questions are: Do these programs attract different women from those attracted to CS programs? What factors underlie women’s decision to enroll in bioinformatics programs? How do these factors differ from those of women who choose CS, if at all? What career opportunities do these women anticipate and pursue? Using questionnaires and interviews, we found a statistically significant difference between the factors that motivate women to choose bioinformatics and others to study CS. Many bioinformatics students did not consider CS as an alternative. Post-facto they learned to love computing, albeit with a biology-oriented purpose. “Computing with purpose” underlies many participants’ pursuit of careers in research, CS, and bio-tech. We thus conclude that bioinformatics programs do indeed expand women’s representation in CS.