Information literacy (IL) has spawned a proliferation of studies in the past two decades. Information literacy is deemed pivotal to the pursuit of both personal empowerment and the economic development of a society. Most of the contemporary interpretations of information literacy are inextricably intertwined with lifelong learning. In this paper, we will (1) examine the commonalities exhibited among a variety of information literacy frameworks developed in different regions; and to deepen our understanding of school principals' and teachers' perceptions on information literacy framework and its role in learning. The research findings indicate that the practitioners share the view that IL should embrace learning outcomes of the four dimensions of learning: cognitive, meta-cognitive, affective and socio-cultural. Results of this study indicate that the traditional notion of information literacy is inadequate to address the learning needs in the 21st century and a spiral approach to developing students' information literacy is deemed necessary.
According to many recent studies the effect of learning style on academic performance has been found to be significant and mismatch between teaching and learning styles causes learning failure and frustration. Thus balancing the teaching style and the students' learning style is very important. When emphasizing the individual learning processes, web-based learning offers a good opportunity for differentiating ways of learning. So far the aim of this study is to describe different learners (categorized by cognitive learning styles) and their learning processes in relation to their learning outcomes and perceptions of learning experience on a web-based course. The results of the study showed that there were different kinds of learners, who utilized and experienced the learning material differently. The students varied both in their cognitive learning styles and in their learning processes, but not in the learning results, measured by grades. As an implication, some recommendations were presented for developing the web-based learning environment.
In this paper, we present an open-source program visualization tool, Jeliot 3. We discuss the design principles and philosophy that gave rise to this successful e-learning tool and to several other related environments. Beside Jeliot 3, we introduce three different environments, BlueJ, EJE, and JeCo that use Jeliot 3 as a plug-in to allow visualization of the program code. Another system, FADA, is a tool that was derived from Jeliot 3 but serves for different pedagogical goals. A community of users and developers of these projects has been created and supported, that allows for global and iterative improvements of the Jeliot 3 tool. This way, both academic research and feedback from the user community contribute to the development. We compare the presented approach of the tool development to some of the current tools and we discuss several instances evidencing a particular success.
This article gives a general framework for the understanding of the use of ICT in primary, secondary (vocational education excluded) and tertiary education in both Finland and Hong Kong. We describe the quantity and quality of ICT infrastructure and teachers' skills and attitudes towards it. Based on various surveys and scientific research, the pedagogical use of ICT is also studied from the pupils' and teachers' viewpoint. There is also some discussion on developmental challenges.
The main task of this follow-up study was to describe teachers' expectations, experiences and possible changes in the pedagogical use of ICT. As a part of an ICT development project, three sets of data were gathered from a region in Eastern Finland, by means of questionnaire. A total of 156 teachers of primary and early secondary education returned the questionnaire in 1999, 155 teachers in 2001, and 81 in 2004. The results indicate that teachers have increased their use of various ICT applications (especially data processors, web-browsers, e-mails, and CD-ROMs) both in their private lives and in pedagogical practice. Based on their own self-assessment, the teachers' ICT abilities have improved during the project period. Co-operative activities by means of ICT also increased between colleagues. Although teachers saw ICT as helpful for pupils' learning, some sceptical attitudes emerged as well.
The International Olympiad in Informatics (IOI) aspires to be a science olympiad alongside such international olympiads in mathematics, physics, chemistry, and biology. Informatics as a discipline is well suited to a scientific approach and it offers numerous possibilities for competitions with a high scientific standing. We argue that, in its current form, the IOI fails to be scientific in the way it evaluates the work of the contestants.
In this paper, we describe the major ingredients of the IOI to guide further discussions. By presenting the results of an extensive analysis of two IOI competition tasks, we hope to create an awareness of the urgency to address the shortcomings. We offer some suggestions to raise the scientific quality of the IOI.
Mongolia started using Information and Communication Technology (ICT) in secondary education relatively late. The computer training and informatics has been included as a subject in the secondary school curriculum in Mongolia since 1988 and in the university curriculum since 1982. This paper presents current situation of informatics education in Mongolia. SWOT (Strength, Weakness, Opportunity, and Threat) analysis of Informatics Education in Mongolia, conclusions and future recommendations are also presented.
The International Olympiad in Informatics currently provides a model which is imitated by the majority of contests for secondary school students in Informatics or Computer Science. However, the IOI model can be criticized, and alternative contest models exist. To support the discussion about contests in Computer Science, several dimensions for characterizing and classifying contests are suggested.
The paper describes some possible ways how to improve Olympiads in Informatics. Tasks in Olympiads are small models of programming tasks in software industry and in the limited amount of competition time contestants need to complete several software production phases - coding, testing and debugging. Currently, only coding effort is adequately graded, but grading of other activities may be improved. Ways to involve contestants in overall testing process are investigated and ways to improve solution debugging process are described. Possible scoring schemas are discussed. In International Olympiads tasks with real numbers are quite rare. Possible reasons are investigated and a way how to return such tasks back to competition arena is suggested.
Plagiarism in universities has always been a difficult problem to overcome. Various tools have been developed over the past few years to help teachers detect plagiarism in students' work. By being able to categorize the multitude of plagiarism detection tools, it is possible to estimate their capabilities, advantages and disadvantages. In this article I consider modern plagiarism software solutions, paying attention mostly to desktop systems intended for plagiarism detection in program code. I also estimate the speed and reliability of different plagiarism detection systems that are currently available.