<?xml version="1.0" encoding="utf-8"?><!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Publishing DTD v1.0 20120330//EN" "JATS-journalpublishing1.dtd"><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" article-type="article">
<front>
    <journal-meta>
        <journal-id journal-id-type="publisher-id">INFEDU</journal-id>
        <journal-title-group>
            <journal-title>Informatics in Education</journal-title>
        </journal-title-group>
        <issn pub-type="epub">1648-5831</issn>
        <issn pub-type="ppub">1648-5831</issn>
        <publisher>
            <publisher-name>VU</publisher-name>
        </publisher>
    </journal-meta>
    <article-meta>
                <article-id pub-id-type="publisher-id">INFEDU.2020.15</article-id>
                        <article-id pub-id-type="doi">10.15388/infedu.2020.15</article-id>
                        <article-categories>
            <subj-group subj-group-type="heading">
                <subject>Article</subject>
            </subj-group>
        </article-categories>
                        <title-group>
            <article-title>Using Digital Game-Based Learning for Students with Intellectual Disabilities – A Systematic Literature Review</article-title>
        </title-group>
                        <contrib-group>
                                        <contrib contrib-type="author">
                                                <name>
                    <surname>STANČIN</surname>
                    <given-names>Kristian</given-names>
                </name>
                                <email xlink:href="mailto:kristian.stancin@inf.uniri.hr">kristian.stancin@inf.uniri.hr</email>
                                                <xref ref-type="aff" rid="j_INFEDU_aff_000"/>
                                            </contrib>
                        <aff id="j_INFEDU_aff_000">1University of Rijeka, Department of informatics
Radmile Matejčić 2, 51000 Rijeka, Croatia</aff>
                                                    <contrib contrib-type="author">
                                                <name>
                    <surname>HOIĆ-BOŽIĆ</surname>
                    <given-names>Nataša</given-names>
                </name>
                                <email xlink:href="mailto:natasah@inf.uniri.hr">natasah@inf.uniri.hr</email>
                                                <xref ref-type="aff" rid="j_INFEDU_aff_001"/>
                                            </contrib>
                        <aff id="j_INFEDU_aff_001">1University of Rijeka, Department of informatics
Radmile Matejčić 2, 51000 Rijeka, Croatia</aff>
                                                    <contrib contrib-type="author">
                                                <name>
                    <surname>SKOČIĆ MIHIĆ</surname>
                    <given-names>Sanja</given-names>
                </name>
                                <email xlink:href="mailto:sskocic_m@uniri.hr">sskocic_m@uniri.hr</email>
                                                <xref ref-type="aff" rid="j_INFEDU_aff_002"/>
                                            </contrib>
                        <aff id="j_INFEDU_aff_002">Faculty of Teacher Education, University of Rijeka
Sveučilišna avenija 6, 51000 Rijeka, Croatia</aff>
                                </contrib-group>
                                                                                                                                    <volume>19</volume>
                                <issue>2</issue>
                                    <fpage>323</fpage>
                        <lpage>341</lpage>
                                <pub-date pub-type="epub">
                        <day>15</day>
                                    <month>06</month>
                        <year>2020</year>
        </pub-date>
                                <permissions>
                                    <copyright-year>2020</copyright-year>
                                    <copyright-holder>Vilnius University</copyright-holder>
                                    <license
                                    license-type="open-access"
                                            >
                <license-p>Open access article under the CC BY license.</license-p>
            </license>
                    </permissions>
                        <abstract>
                        <p>The purpose of this systematic literature review is to explore the area of digital Game-Based Learning (GBL) for students with intellectual disabilities as a tool that enables positive impact on learning and mastering specific skills in order to make recommendations for future research. Twenty-one studies were selected from different databases. The results showed that the most common type of game was serious game, and the most common used technology was PC with additional equipment, but tablets were also often used. In addition, the studies were more focused on the development of cognitive abilities rather than of adaptive skills.</p>
                    </abstract>
                <kwd-group>
            <label>Keywords</label>
                        <kwd>Game-based Learning</kwd>
                        <kwd>educational games</kwd>
                        <kwd>serious games</kwd>
                        <kwd>intellectual disabilities</kwd>
                    </kwd-group>
    </article-meta>
</front>
</article>
