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  <front>
    <journal-meta>
      <journal-id journal-id-type="publisher-id">INFEDU</journal-id>
      <journal-title-group>
        <journal-title>Informatics in Education</journal-title>
      </journal-title-group>
      <issn pub-type="epub">1648-5831</issn>
      <issn pub-type="ppub">1648-5831</issn>
      <publisher>
        <publisher-name>VU</publisher-name>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="publisher-id">INFEDU.2020.4.24</article-id>
      <article-id pub-id-type="doi">10.15388/infedu.2020.24</article-id>
      <article-categories>
        <subj-group subj-group-type="heading">
          <subject>Article</subject>
        </subj-group>
      </article-categories>
      <title-group>
        <article-title>Teacher Perspectives on Introducing Programming Constructs through Coding Mobile-Based Games to Secondary School Students</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <name>
            <surname>ATTARD</surname>
            <given-names>Lara</given-names>
          </name>
          <email xlink:href="mailto:lcami02@um.edu.mt">lcami02@um.edu.mt</email>
          <xref ref-type="aff" rid="j_INFEDU_aff_000"/>
        </contrib>
        <aff id="j_INFEDU_aff_000">Department of Technology and Entrepreneurship, Faculty of Education, Malta</aff>
        <contrib contrib-type="author">
          <name>
            <surname>BUSUTTIL</surname>
            <given-names>Leonard</given-names>
          </name>
          <email xlink:href="mailto:leonard.busuttil@um.edu.mt">leonard.busuttil@um.edu.mt</email>
          <xref ref-type="aff" rid="j_INFEDU_aff_001"/>
        </contrib>
        <aff id="j_INFEDU_aff_001">Department of Technology and Entrepreneurship, Faculty of Education, Malta</aff>
      </contrib-group>
      <volume>19</volume>
      <issue>4</issue>
      <fpage>543</fpage>
      <lpage>568</lpage>
      <pub-date pub-type="epub">
        <day>09</day>
        <month>12</month>
        <year>2020</year>
      </pub-date>
      <permissions>
        <copyright-statement>Open access article under the CC BY license</copyright-statement>
        <copyright-year>2020</copyright-year>
        <copyright-holder>Vilnius University, ETH Zürich</copyright-holder>
        <ali:free_to_read xmlns:ali="http://www.niso.org/schemas/ali/1.0/"/>
      </permissions>
      <abstract>
        <p>Programming is one of the most important aspects of a Computing course. Teaching programming is a challenging task due to a number of factors, ranging from lack of student problem solving skills to different teaching methods. This paper focuses on Maltese Computing teachers’ perspectives about the difficulties encountered when teaching programming to secondary school students in order to determine whether introducing programming to secondary school students through creating mobile-based games is an effective method to teach programming constructs. A resource pack consisting of various activities using MIT App Inventor 2 was created which incorporated constructivist approaches to teaching. This resource pack was reviewed by the teachers and their feedback was collected by means of a case study. The teachers agreed that developing mobile-based games would be highly stimulating to their students but there were uncertainties how this would affect students with different learning abilities and due to a general lack of computational thinking and problem-solving skills by most students.</p>
      </abstract>
      <kwd-group>
        <label>Keywords</label>
        <kwd>programming</kwd>
        <kwd>computing</kwd>
        <kwd>digital games</kwd>
        <kwd>programming pedagogy</kwd>
      </kwd-group>
    </article-meta>
  </front>
</article>
