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  <front>
    <journal-meta>
      <journal-id journal-id-type="publisher-id">INFEDU</journal-id>
      <journal-title-group>
        <journal-title>Informatics in Education</journal-title>
      </journal-title-group>
      <issn pub-type="epub">1648-5831</issn>
      <issn pub-type="ppub">1648-5831</issn>
      <publisher>
        <publisher-name>VU</publisher-name>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="publisher-id">INFEDU20_1_2</article-id>
      <article-id pub-id-type="doi">10.15388/infedu.2021.02</article-id>
      <article-categories>
        <subj-group subj-group-type="heading">
          <subject>Article</subject>
        </subj-group>
      </article-categories>
      <title-group>
        <article-title>Assessing Product Creativity in Computing Education: A Systematic Mapping Study</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <name>
            <surname>DA CRUZ ALVES</surname>
            <given-names>Nathalia</given-names>
          </name>
          <email xlink:href="mailto:nathalia.alves@posgrad.ufsc.br">nathalia.alves@posgrad.ufsc.br</email>
          <xref ref-type="aff" rid="j_INFEDU_aff_000"/>
        </contrib>
        <aff id="j_INFEDU_aff_000">Department of Informatics and Statistics (INE) – Federal University of Santa Catarina (UFSC) Florianópolis/SC, Brazil</aff>
        <contrib contrib-type="author">
          <name>
            <surname>GRESSE VON WANGENHEIM</surname>
            <given-names>Christiane</given-names>
          </name>
          <email xlink:href="mailto:c.wangenheim@ufsc.br">c.wangenheim@ufsc.br</email>
          <xref ref-type="aff" rid="j_INFEDU_aff_001"/>
        </contrib>
        <aff id="j_INFEDU_aff_001">Department of Informatics and Statistics (INE) – Federal University of Santa Catarina (UFSC) Florianópolis/SC, Brazil</aff>
        <contrib contrib-type="author">
          <name>
            <surname>MARTINS-PACHECO</surname>
            <given-names>Lúcia Helena</given-names>
          </name>
          <email xlink:href="mailto:lucia.pacheco@ufsc.br">lucia.pacheco@ufsc.br</email>
          <xref ref-type="aff" rid="j_INFEDU_aff_002"/>
        </contrib>
        <aff id="j_INFEDU_aff_002">Department of Informatics and Statistics (INE) – Federal University of Santa Catarina (UFSC) Florianópolis/SC, Brazil</aff>
      </contrib-group>
      <volume>20</volume>
      <issue>1</issue>
      <fpage>19</fpage>
      <lpage>45</lpage>
      <pub-date pub-type="ppub">
        <day>12</day>
        <month>03</month>
        <year>2021</year>
      </pub-date>
      <pub-date pub-type="epub">
        <day>12</day>
        <month>03</month>
        <year>2021</year>
      </pub-date>
      <permissions>
        <copyright-statement>Open access article under the CC BY license</copyright-statement>
        <copyright-year>2021</copyright-year>
        <copyright-holder>Vilnius University, ETH Zürich</copyright-holder>
        <ali:free_to_read xmlns:ali="http://www.niso.org/schemas/ali/1.0/"/>
      </permissions>
      <abstract>
        <p>Creativity has emerged as an important 21st-century competency. Although it is traditionally associated with arts and literature, it can also be developed as part of computing education. Therefore, this article -presents a systematic mapping of approaches for assessing creativity based on the analysis of computer programs created by the students. As result, only ten approaches reported in eleven articles have been encountered. These reveal the absence of a commonly accepted definition of product creativity customized to computer education, confirming only originality as one of the well-established characteristics. Several approaches seem to lack clearly defined criteria for effective, efficient and useful creativity assessment. Diverse techniques are used including rubrics, mathematical models and machine learning, supporting manual and automated approaches. Few performed a comprehensive evaluation of the proposed approach regarding their reliability and validity. These results can help instructors to choose and adopt assessment approaches and guide researchers by pointing out shortcomings.</p>
      </abstract>
      <kwd-group>
        <label>Keywords</label>
        <kwd>creativity</kwd>
        <kwd>product creativity</kwd>
        <kwd>assessment</kwd>
        <kwd>computing</kwd>
        <kwd>programming</kwd>
        <kwd>systematic mapping</kwd>
      </kwd-group>
    </article-meta>
  </front>
</article>
