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  <front>
    <journal-meta>
      <journal-id journal-id-type="publisher-id">INFEDU</journal-id>
      <journal-title-group>
        <journal-title>Informatics in Education</journal-title>
      </journal-title-group>
      <issn pub-type="epub">1648-5831</issn>
      <issn pub-type="ppub">1648-5831</issn>
      <publisher>
        <publisher-name>VU</publisher-name>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="publisher-id">INFEDU20_1_5</article-id>
      <article-id pub-id-type="doi">10.15388/infedu.2021.05</article-id>
      <article-categories>
        <subj-group subj-group-type="heading">
          <subject>Article</subject>
        </subj-group>
      </article-categories>
      <title-group>
        <article-title>Design of Learning Objects for Collaboration Promotion and their Effects on Students’ Behaviour</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <name>
            <surname>LIMA</surname>
            <given-names>Edviges F. C.</given-names>
          </name>
          <email xlink:href="mailto:edvigeslima@gmail.com">edvigeslima@gmail.com</email>
          <xref ref-type="aff" rid="j_INFEDU_aff_000"/>
        </contrib>
        <aff id="j_INFEDU_aff_000">Informatics Center, Federal University of Paraiba, Joao Pessoa, Brazil</aff>
        <contrib contrib-type="author">
          <name>
            <surname>SIEBRA</surname>
            <given-names>Clauirton A.</given-names>
          </name>
          <email xlink:href="mailto:clauirton@ci.ufpb.br">clauirton@ci.ufpb.br</email>
          <xref ref-type="aff" rid="j_INFEDU_aff_001"/>
        </contrib>
        <aff id="j_INFEDU_aff_001">Informatics Center, Federal University of Paraiba, Joao Pessoa, Brazil</aff>
      </contrib-group>
      <volume>20</volume>
      <issue>1</issue>
      <fpage>85</fpage>
      <lpage>106</lpage>
      <pub-date pub-type="ppub">
        <day>12</day>
        <month>03</month>
        <year>2021</year>
      </pub-date>
      <pub-date pub-type="epub">
        <day>12</day>
        <month>03</month>
        <year>2021</year>
      </pub-date>
      <permissions>
        <copyright-statement>Open access article under the CC BY license</copyright-statement>
        <copyright-year>2021</copyright-year>
        <copyright-holder>Vilnius University, ETH Zürich</copyright-holder>
        <ali:free_to_read xmlns:ali="http://www.niso.org/schemas/ali/1.0/"/>
      </permissions>
      <abstract>
        <p>While virtual learning environments (VLEs) present several advantages, such as space-time flexibility, they are still not including proper opportunities and resources for students to engage in collaborative activities with their peers. Recent approaches, for example, are based on resources that are not standard for VLEs or usual for students. Thus, their integration with VLEs is not simple. This paper conducted a theoretical investigation to identify strategies that could induce collaborative behaviours in students. These strategies were implemented as learning objects running in a VLE and a quasi-experimental research design was conducted with 133 students. The results show that the approach promotes collaborative interactions between students and also tend to improve their learning outcomes. Moreover, learning objects use a conceptualization that is already established over the e-learning community, simplifying their integration with VLEs.</p>
      </abstract>
      <kwd-group>
        <label>Keywords</label>
        <kwd>collaboration</kwd>
        <kwd>learning objects</kwd>
        <kwd>virtual learning environments</kwd>
      </kwd-group>
    </article-meta>
  </front>
</article>
