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  <front>
    <journal-meta>
      <journal-id journal-id-type="publisher-id">INFEDU</journal-id>
      <journal-title-group>
        <journal-title>Informatics in Education</journal-title>
      </journal-title-group>
      <issn pub-type="epub">2335-8971</issn>
      <issn pub-type="ppub">1648-5831</issn>
      <publisher>
        <publisher-name>VU</publisher-name>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="publisher-id">INFEDU.25.11</article-id>
      <article-id pub-id-type="doi">10.15388/infedu.2025.11</article-id>
      <article-categories>
        <subj-group subj-group-type="heading">
          <subject>Article</subject>
        </subj-group>
      </article-categories>
      <title-group>
        <article-title>MPS Manager: A Serious Game to Enhance Teaching on Software Development Process Quality</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <name>
            <surname>Agualuza</surname>
            <given-names>Iago Rodrigues</given-names>
          </name>
          <email xlink:href="mailto:iagoagualuza@gmail.com">iagoagualuza@gmail.com</email>
          <xref ref-type="aff" rid="j_INFEDU_aff_000"/>
        </contrib>
        <aff id="j_INFEDU_aff_000">Fluminense Federal University, Brazil</aff>
        <contrib contrib-type="author">
          <name>
            <surname>Melo</surname>
            <given-names>Silvana Morita</given-names>
          </name>
          <email xlink:href="mailto:silvanamelo@ufgd.edu.br">silvanamelo@ufgd.edu.br</email>
          <xref ref-type="aff" rid="j_INFEDU_aff_001"/>
        </contrib>
        <aff id="j_INFEDU_aff_001">Federal University of Grande Dourados, Brazil</aff>
        <contrib contrib-type="author">
          <name>
            <surname>Garcés</surname>
            <given-names>Lina</given-names>
          </name>
          <email xlink:href="mailto:linagarces@usp.br">linagarces@usp.br</email>
          <xref ref-type="aff" rid="j_INFEDU_aff_002"/>
        </contrib>
        <aff id="j_INFEDU_aff_002">University of São Paulo, Brazil</aff>
        <contrib contrib-type="author">
          <name>
            <surname>Neves</surname>
            <given-names>Vânia de Oliveira</given-names>
          </name>
          <email xlink:href="mailto:vania@ic.uff.br">vania@ic.uff.br</email>
          <xref ref-type="aff" rid="j_INFEDU_aff_003"/>
          <xref ref-type="corresp" rid="cor4">∗∗∗∗</xref>
        </contrib>
        <aff id="j_INFEDU_aff_003">Fluminense Federal University, Brazil</aff>
      </contrib-group>
      <author-notes>
        <corresp id="cor4"><label>∗∗∗∗</label>Corresponding author.</corresp>
      </author-notes>
      <volume>24</volume>
      <issue>2</issue>
      <fpage>223</fpage>
      <lpage>260</lpage>
      <pub-date pub-type="epub">
        <day>30</day>
        <month>06</month>
        <year>2025</year>
      </pub-date>
      <permissions>
        <copyright-year>2025</copyright-year>
        <copyright-holder>Vilnius University</copyright-holder>
        <license license-type="open-access">
          <license-p>Open access article under the CC BY license.</license-p>
        </license>
      </permissions>
      <abstract>
        <p>Modern software companies prioritize high-quality products for competitiveness, and Software Process Improvement (SPI) models help achieve this. In Brazil, the Brazilian Software Process Improvement Model (MPS-SW model) is widely used, but its complexity and extensive documentation make it challenging to teach in undergraduate courses. To address the lack of students engagement to learn SPI, we developed the MPS Manager, a serious game that incorporates gamification to facilitate learning about the MPS-SW model. The game was evaluated in four Software Engineering courses across three universities with 83 students. Using the Model for the Evaluation of Educational GAmes (MEEGA+) method, students assessed the game across dimensions such as usability, confidence, and learning, with 55% overall agreement. Further analysis explored correlations between satisfaction and factors like gender, gaming experience, and course format (i.e., virtual or in-person). Feedback from students highlighted the need for improved engagement, social interaction, and reduced gameplay monotony, which will guide future game enhancements.</p>
      </abstract>
      <kwd-group>
        <label>Keywords</label>
        <kwd>MPS-SW</kwd>
        <kwd>software process quality</kwd>
        <kwd>software engineering education</kwd>
        <kwd>serious game</kwd>
        <kwd>gamification</kwd>
      </kwd-group>
    </article-meta>
  </front>
</article>
