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A Collaborative Learning Framework for Computational Thinking Development through Game Programming
Volume 21, Issue 2 (2022), pp. 253–281
Ângelo Magno de JESUS   Ismar Frango SILVEIRA  

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https://doi.org/10.15388/infedu.2022.14
Pub. online: 5 August 2022      Type: Article      Open accessOpen Access

Published
5 August 2022

Abstract

The Computational Thinking (CT) teaching approach allows students to practice problem-solving in a way that they can use the Computer Science mindset. In this sense, Collaborative Learning has a lot to contribute to educational activities involving the CT. This article presents the design and evaluation of a Collaborative Learning framework for the development of CT skills in students. To design the proposed strategy, several fundamental features of the Collaborative Learning concept of the literature have been studied and sketched. The strategy was applied to middle school students through a digital games programming workshop. Data were collected by three means: (1) collecting artifacts produced during activities; (2) recording of game programming sessions; and (3) applying a structured interview to students. The data analysis showed evidence that the strategy was able to mobilize Computational Thinking skills in addition to mobilizing collaborative skills in learners.

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Open access article under the CC BY license.

Keywords
Computational Thinking Game Development Collaborative Learning

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INFORMATICS IN EDUCATION

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