Programming students need to be informed about plagiarism and collusion. Hence, we developed an assessment submission system to remind students about the matter. Each submission will be compared to others and any similarities that do not seem a result of coincidence will be reported along with their possible reasons. The system also employs gamification to promote early and unique submissions. Nevertheless, the system might put unnecessary pressure as coincidental similarities can still be reported. Further, it does not specifically cover self-plagiarism. We revisit the system and shift our focus to report simulated similarities from student own submission instead of reporting actual similarities across submissions. According to our evaluation with 390 students and five quasi-experiments, students with simulated similarities are slightly more aware of plagiarism and collusion, self-plagiarism in particular. Their awareness of the matter is somewhat acceptable (around 75%) and they see the benefits of our assessment submission system.
Nowadays, the use of information technology (ICT) in education is nothing new. But the question is where the limit is when the use of ICT does not have the desired effect.
In the paper we discuss the use of simulations in the teaching process that can positively influence students' achievements. At the beginning of the paper we present the results of a research aimed at exploring the impact of the use of computer simulations on secondary school students' understanding of oscillatory motion. The aim of the research was to explore the effect of the use of simulations on students' abilities to work with graphs and to find out relevant information. In the conclusion, the possibilities of integration of simulations into the teaching process are discussed.
This work is part of a research project whose main objective is to understand the impact that the use of Information and Communication Technology (ICT) has on the teaching and learning process on the subject of Physics. We will show that, with the use of a storm simulator, physics students improve their learning process on one hand they understand storm phenomenon, and on the other hand they assimilate in better way physics ideas. Computer technology is a positive supplement to bridge the gap between education and the technological world in which we live. Computer-assisted technologies at the university offer students a great access to information, an eager motivation to learn, a jump-start on marketable job skills and an enhanced quality of class work.