This narrative literature review examines constructionist approaches to AI literacy education for school-aged children, synthesizing research from 2009–2024 to develop a pedagogical framework grounded in hands-on learning principles. Through systematic analysis of studies retrieved from Web of Science, Scopus, IEEE Xplore, and ACM Digital Library, five interconnected themes emerged: active hands-on learning, project-based inquiry, ethics integration, age-appropriate scaffolding, and teacher support with accessible tools. The findings demonstrate that constructionist methodologies – emphasizing learning through creating AI-powered artifacts – effectively foster conceptual understanding, ethical reasoning, and critical agency among young learners. The review reveals that AI literacy develops most effectively when students actively manipulate and experiment with AI systems rather than passively consuming theoretical content. Age-differentiated strategies are essential, with primary students benefiting from embodied analogies and narrative contexts, while secondary students engage with collaborative design projects addressing real-world challenges. Teacher preparation and accessible tools emerge as critical implementation factors. This framework provides educators and policymakers with evidence-based guidance for integrating meaningful AI literacy experiences into K-12 curricula through constructionist pedagogies.
As computing has become an integral part of our world, demand for teaching computational thinking in K-12 has increased. One of its basic competences is programming, often taught by learning activities without a predefined solution using block-based visual programming languages. Automatic assessment tools can support teachers with their assessment and grading as well as guide students throughout their learning process. Although being already widely used in higher education, it remains unclear if such approaches exist for K-12 computing education. Thus, in order to obtain an overview, we performed a systematic mapping study. We identified 14 approaches, focusing on the analysis of the code created by the students inferring computational thinking competencies related to algorithms and programming. However, an evident lack of consensus on the assessment criteria and instructional feedback indicates the need for further research to support a wide application of computing education in K-12 schools.