With the growing search for qualified professionals in the exact area, teaching in STEM (Science, Technology, Engineering, and Mathematics) areas is gaining importance. In parallel, it appears that drones are an increasingly present reality in the civil area; however, there are few scientific studies of their application in the pedagogical environment, and their insertion is still practically nil in the school environment. Thus, this work aims to analyze the feasibility of using a set of technologies based on drones, designed based on the theory of significant learning through the use of active methodologies. The study was carried out with 30 high school students and followed a line of quali-quantitative analysis, in which the quantitative data were collected from the results obtained in a pre and post-test and the qualitative ones through recordings during the interventions, observations of the researcher, and a semi-structured press interview. Finally, a triangulation between the methodologies was carried out, looking for congruent aspects between the different techniques used. As a result, it was found that the workshops with the platform based on drones helped in the understanding, construction, and interpretation of the content covered, and it can be concluded that there is a significant relationship between the use of the technological set proposed in the pedagogical process and the possibility of significant learning in the STEM areas by the students.
This paper describes a study of students' meaningful learning of the engineering design process during their participation in robotics activities. The population consisted of middle-school students (ages 13-15 years) who participated in the FIRST® LEGO® League competition. The methodology used was qualitative, including observations and interviews. The analysis was based on the Revised Bloom Taxonomy. Almost all the groups demonstrated meaningful learning, although some reached higher levels than others. Most of the groups demonstrated the understanding/applying level during each of the design process phases (searching and decision making, construction and testing, diagnosing and debugging), some demonstrated the analyzing/evaluating level, but only a few demonstrated the higher level of creating. Factors that seemed to play a role in the students' learning include: (a) the teaching or mentoring style; (b) the absence of a robotics textbook; (c) the extra-curricular competition-oriented nature of the activities; and (d) the unstable nature of the design of the robot.
This paper deals with the process of expanding the virtual secondary education school network, aiming to provide daily basis, online teaching. The context of this research is the ESR funded Eastern Finland Educational Network Project, which is a network of 36 high schools providing courses via web-based learning environments. The project is a shared activity between teachers and researchers. The aim of the present study is to investigate teachers' technological pedagogical content knowledge by finding out what kind of pedagogical solutions the teachers use while designing and carrying out online teaching. In this study thirteen online courses were analysed and based on the analysis, four different course design patterns were found. The most general approach in course designs seems to be teacher centred, focusing on well guided individual learning processes. There seems to be need for development of teacher technological pedagogical content knowledge, to support approaches of more collaborative course designs.