Login
Register
Home
Search
Informatics in Education
INFORMATION
Submit your article
Help
Journal home
To appear
Current issue
All issues
More
Journal home
To appear
Current issue
All issues
Search
Detailed search
Keywords:
adaptive quadrature
 
Detailed search
Title
Author
Types
Article
Foreword
Abstract
Keywords
``more-equal-less'' (M-E-L) logic
.NET technology
10th grade test
2013
21st century abilities
21st century skill
2D games
3D design
3D graphics
3d logo
3D user interface
3D visualization
4.0 technologies
4C-ID model
abstract data type
abstract data types
abstract tasks
abstraction
abstraction rollercoaster
academic dishonesty
academic institution
academic trends
accessible learning object
achievement
ACM
active learning
active learning methodologies
active methodologies
active methodology
ActivInspire
activity theory
adaptive collaboration support
adaptive e-learning
adaptive educational systems
adaptive learning
adaptive quadrature
adaptive system
adoption
ADP (access data project) application
ADT
adult education
Advanced
affect recognition
affective computation
age
age comparison
agent
agent-based modelling
agent-based models
AgentSheets
aggregate analysis
aggregating model
agile methods
Agile software development
AI Literacy
algorithm
algorithm animation
algorithm contest
algorithm simulation
algorithmic problem solving
algorithmic skills
algorithmic thinking
algorithms
algorithms and programming
Alice software
amortized analysis
analysis
analysis of algorithms
angle
animation
annotation
ants
anxiety
app inventor
application
applications of recurrences
applied technical knowledge
approaches to teaching
appropriation
arcade games
architecture
architectures for educational technology system
Arduino
artificial intelligence
artificial neural networks
assertional reasoning
assessment
assessment methodologies
assessment of computational thinking
assessment tools
assignment-based learning
association rule analysis
association rules
asynchronous communication
asynchronous learning
attitude
attitudes
audience response system
augmented reality
Australia
authenticity
authoring tool
automated assessment
automated consistency control in modelling processes
automated essay grading
automated testing
automatic assessment
Automatic assessment tools
automatic code verification
automatic content recommendation
automatic program evaluation
Automation
balanced transportation problem
basic comprehension-knowledge
basic education
basic ICT competence
basic school
Bebras
Bebras challenge
behavioural similarity
beliefs
benefits realisation
best practice community
Bibliometric analysis
bibliometrics
bibliometrics analysis
big data architectures
bildung
binary representation
bioinformatics
biophysical education
black-box testing
blackboard forums
blended learning
block coding
Block Programming Tools
Block-based programming
block-based programming languages
block-based visual programming language
Blockly
blogging
Bloom’s taxonomy
boundary objects
Brazilian Technical Vocational Education
business informatics
C++11
CAE
capacity building
card sorting
CASE
case study method
CASE tools
case-based reasoning
CBL
Challenge on Informatics
chatbot
children's DT use
Chile
chronotype
class activities
classical test theory
classification
classifying publications
classroom activities
classroom arrangements
client/server system
Climate Change
cloud computing
clustering
CODAP
code analysis
code reading
code similarity
coding
coding class in primary education
coding dojo
coding-decoding
cognition
cognitive learning style
Cognitive Load
cognitive personal traits,
cognitive presence
cognitive skills
collaboration
collaboration scripts
collaborative authoring
Collaborative Groups
collaborative learning
collaborative learning,
collaborative programming
collaborative writing
collusion
combinatorial optimization
common course
communities of practice
community instructional digital libraries
community of inquiry
comparative analysis
competence determination scale
competence in applying ICT (competence in ICT)
competencies
competencies development
competency assessment
competition
competition programming problems
competition tasks
competitive informatics
competitive learning
complex adaptive systems
complex systems
complexity
complexity of ontology
complexity research
comprehension-knowledge in engineering
computational and social competencies
Computational Concepts
computational problem solving
Computational systems
Computational Thinking
computational thinking interventions
computer
computer adaptive testing (CAT)
computer aided experiments
computer aided modelling
computer algebra systems (CAS)
Computer Architecture
computer assisted assessment
computer based learning
computer game design
computer graphics
computer literacy
computer programming
computer programming attitude
Computer science
computer science contest
Computer Science contests
computer science education
computer science education research
computer science learning
computer science teacher
computer science undergraduate
Computer Science Unplugged
computer science/informatics as a subject
computer simulations
computer uses in education
computer-aided experiments
computer-assisted education
computer-assisted language learning
computer-based testing
computer-supported collaborative learning
computerised and web-based laboratories
computerized adaptive test
computerized experiments
computerized teaching laboratory
computerized testing
computing
Computing as a Discipline
computing curricula
computing education
computing literacy
computing science education
Computing science STEM Activity
concept development
concept mapping
concept maps
concept-based pedagogical approach
conceptual change
conceptual framework
conceptualization
concurrency
Concurrency Education
Concurrent Programming
condition
confusion
construction guidelines
construction of knowledge
constructionism
constructionist learning
constructionist learning activities
constructionist video games
constructive tasks
constructivism
constructivism in learning
constructivism-based approach
constructivist method
content analysis
content analysis of job advertisements
content development
content sharing
Content, Pedagogy
contest
contest classification
context-awareness
contextualisation
contextualized computing
control
control systems
convergence
conversion database
cooperative learning
core concepts
country-specific developments
course
course design
course development
course evaluation
course management system
course technologies
course-support environment
COVID-19
Creative Commons license
creative problem-solving skills
creative programming
creativity
criteria
Critical Thinking
cryptography
CS competition
CS teaching
CS-1
CS1
CS1 learning design
CS2
CSCL
CT
CT abilities
culture
curricula
curricula comparison
curricula hard points
curriculum
curriculum co-design
curriculum integration
curriculum sequencing
curriculum update
curriculum-based assessment
cyberbullying
cyberbullying of teachers
cybersafety
cyberworld
data abstraction
data acquisition
data acquisition system
data agency
Data Awareness
data envelopment analysis
Data Manipulation
data mining
data privacy
data science
Data Storage
data structures
data structures and algorithms
database
database design methodologies
databases
Datafication
dataset
debugging
decision making
decision support system
decision tree
decision trees
decomposition
deductive reasoning
deep and surface metacognitive approaches
defensiveness
definition
democratic education
demography
descriptive language
design
design and evaluation methods
design by contract
design guidelines
design patterns
design-based research
design-first
design-oriented pedagogy
Development Framework
diagnosis facilities
didactical engineering
didactics of informatics
didactics of programming
digital artefacts
digital badges
digital competence
digital competences
digital concept cartoon
digital concept maps
digital divide
digital economy
digital educational production
digital footprints
digital game-based learning
digital games
digital library service system
digital literacy
digital mind map
digital textbook
Digital Transformation
digital video application
Digitalisation
dimensions of a good online learning environment
diploma works
disabilities
discrete mathematics
Discussion
distance education
distance education and online learning
distance learning
distributed pair programming
distributed scaffolding
distributed system
document analysis
domain ontology
dotProject
driver of innovation
Drivers
drone
drop out
dropout
DT education
dual effect
Dutch informatics curriculum
Dutch National Informatics Curriculum
Dyck meander
Dyck path
dynamic geometry software
dynamic manipulation
dynamic networks
dynamic of rupture
dynamic programming
dynamic sketch
dynamic student modeling
e-instruction model
e-learning
e-learning content
e-learning material
e-learning module
e-learning object
e-learning platform
e-learning platforms
e-learning systems
e-teaching
e-testing environment
e-testing method
e-testing tools
e-tests
early childhood education
earning objects
ECTS grading table
education
Education 4.0
Education 4.0,
education development
education in informatics
education in information systems
education in software engineering
education model
education of programming
education system
education systems
education tool
educational blogging
educational content
educational data mining
educational environment
educational game
educational games
educational ICT competence
educational ICT use
educational impact
educational issues
educational model
educational objectives
educational robotics
educational software
educational systems
educational technologies
educational technology
educational testing
educational virtual robotics
educational visualization
educational websites
effective learning system
effects
efficiency of ICT in education
EFL teacher
Egyptian fractions
eLearning
eLearning Informatics
electronic commerce
electronic learning tools
electronic manipulator
electronic teaching materials
electronic testing
elementary education
Elica
embedded recursion
embeded ICT
emergent schema
emotional intelligence
empirical probability decomposition
empirical studies
Empirical Study
empirical study of design
enactment
End-User Software Engineering
engagement
engagement tracking systems
engineering design process
engineering education
English education
enhance learning
Enterprise Resources Planning
enterprises
enterprisewide computing
entrepreneurship
entropy
environment
environment,
ERP II
error diagnosis
eSkills
ESP
European Higher Education Area
EUSE
evaluation
evaluation and assessment methodologies
evaluation framework
evaluation methodologies
evaluation of educational software
evaluation of teaching
Excellence Center
exercise repository
exercise selection
experimental study
experiments
expert systems
expert-novice comparison
expertise
experts
explicit knowledge
extra-curricular education
extreme programming
extreme programming (XP)
extreme tutoring
eye tracking
face overlapping
face-to-face learning
Facebook
factor analysis
factors influencing the quality of the education process
factors of education evaluation
failure
FCI
feature diagram
federal and regional educational policies
feedback
feedback model
file comparison
film studies
financial management
financial planning
Finland
Finnish special education
first choice language
flexible learning object
flipped classroom
floating-point arithmetic
flow
forecasting
formal methods for security
formal system
formal verification
formalization
frames of reference
Free Education Initiative
functional language
functional programming
functional queue
functions
future
future of LOGO
fuzzy logic
fuzzy neural network
GAIA
game design
game design classes
Game Development
game programming
game-based learning
game-based student response system
gamification
gender
gender bias
gender comparison
gender issues
general education
generative learning object
generative learning object (GLO)
Geogebra
geometric proof
gifted children
globalisation
good teaching characteristics
GPL
grade
grading
grading scale
graduation exam
grammar school
granularity
granularity level of LO
graph.
graphs
Greece
group interaction
guidelines
Hackathons
Handwriting
heuristic evaluation
high intelligence
High School
higher education
higher-order cognitive skills
History
holistic approach
Hong Kong
human-computer interaction
Human-Computer Interaction (HCI)
Hungary education
hypertext
iCamp FeedBack
ICT
ICT apprenticeship
ICT competence
ICT competencies
ICT education
ICT implementation
ICT in education
ICT integration
ICT internships
ICT knowledge
ICT literacy
ICT-based learning process
identifying strengths and weaknesses of teaching
IEEE
Iguana
Ill-structured problem-solving
Image Classification
implementation of ICT into education
improving classroom teaching
improving organizational learning
IMS XML standard
inclusive education
independent work
indicator of innovation
individual schedules
individualized learning path
inductive learning
industry
Industry 4.0
industry-academia collaboration
infinite series
informal learning
informal use-cases
informatics
informatics competitions
informatics competitions,
informatics concepts
informatics contest
informatics curriculum
informatics education
informatics examination
informatics in education
informatics in high schools
informatics olympiad
informatics olympiads
informatics task
informatics teacher development.
informatics teachers
Informatics teaching experiences
information
information and communication technologies
information and communication technology
information and communication technology (ICT)
information and communications technology
information literacy
information retrieval
information systems
information technologies
information technology
infrastructure
innovation
innovation in education
innovative computing education
innovative devices
innovativeness
instruction
instructional design
instructional digital library
instructional methodology
instructional unit
integrated science
integrated system
integrated teaching methods
integration
integration of education
intellectual disabilities
intelligent agents
intelligent CAI
intelligent environment
intelligent tutoring system
intelligent tutoring systems
intensive project
interactive algorithm animations
interactive animations
interactive classification
interactive evaluation system
interactive flash animations
interactive learning environment
interactive learning environments
interactive microworld
interactive optimization
interactive teaching process
interactive tests
interactive whiteboard (IWB)
interactivity
intercultural education
intercultural project
interdisciplinarity
interdisciplinary
interest
interest development
intergated design
intermediate
internet
Internet of Things (IoT)
interoperability standards
interpretations
introduction to computer programming
introductory
Introductory Computer Science courses
introductory formal methods
introductory programming
introductory programming course
introductory programming courses
invariant based programming
invariants
investigations
investigative on-line activities
IOI
IT education
IT law
IT legislation
IT professional ethics
item analysis
item response theory
iteration
Java
Java assignments
Java programming
Java programming language
Java3D
Jordan
K-12
K-12 curriculum
K-12 education
K–12
key competences
Kid Krypto
kindergarten
knowledge
knowledge management
knowledge representation
knowledge society
knowledge transfer
Krathwohl's affective learning levels
Kruskal-Wallis ANOVA
lab activities
lab practical class
language
language design
latent semantic indexing
learner centered learning
Learner eXperience
learning
learning activities
learning algorithms
learning analytics
Learning Analytics (LA)
learning and teaching
learning by doing
learning cycle
learning design
learning environment
learning environments
Learning eXperience Design
learning for mastery
learning from text
learning geometry
learning guidance
learning management system
learning management systems
learning materials
learning object
learning object (LO)
learning object design
learning objects
learning path assembling
learning preferences
learning process
learning programming
learning skills
learning spiral
learning style
learning styles
learning technology
learning theory
learning to program
Lebanese
LEGO NXT robot
lesson plan
lesson plans template
life long learning
life science
lightweight ontology
Linked Data
linking-inferencing skills
Linux
list (data structure)
literature review
live sequence charts
locks
logic
logic controller
logic map
logic models
logic programming
logic programming in education
logical reasoning
Logo
Logo geometry
Logo language
Logo programming
logo-like
loop
Loops concept
Low Socio-Economic Status
lower secondary school
LX design elements
m-education
m-learning
machine learning
main memory
malleable
marks distribution
massive sequence view
Mathematica
mathematical logic
mathematical thinking
mathematical treatmen
mathematics
mathematics achievements
mathematics education
mathematics teaching
mathematics' learning
meaningful learning
measuring of effects
mechanics
media in education
median test
MediaWiki
melioration
memory
memory model
mental models
mental rotation
mentors
meta-analysis
metacognitive strategies
metadata
metadata standards
metasystems learning design
methodological review
methodology
methods
Mexico education
microworlds
MicroWorlds Pro
Middle and high school
middle school
middle school students
MIDI
mini-projects in computer science
Misconception
misconceptions
Misconceptions in programming
MIT OpenCourseWare
mixed integer optimization
mixed method design
mixed methods research
mixed reality
mixed-class teaching
mobile
mobile applications
mobile device
mobile games
mobile learning
mobile phones
mobile technology
mobile-assisted collaborative learning
model checking
model driven development
model-eliciting activities (MEAs)
modeling
modelling
MOOC
moodle
motivation
MS Live@Edu
multi-agent systems
multi-stage stochastic programming
multidisciplinary project
multimedia
multimedia learning
multimedia supported teaching
multimedia system
multimedia teaching aid
multinational project
multiparadigm
multiple choice questions
multiple criteria decision analysis
multiple criteria evaluation
multiple criteria optimization
multiple intelligences
multisensory education
Multithreading
Music
music theory
national Matura examination
natural interaction
natural science education
ndependence in performing jobs connected with engineering
necessity
necessity learning design
necessity mechanism
need assessment
NetLogo
network communities
networking
Neural network
neural network classification
neural network prediction
neurocomputer
NIT
node reordering
non-authoritative metadata
non-determinism
nondeterminism
novice mistakes
novice programmers
novice programming
Novices
NP-completeness
ntelligent tutoring systems
number of program builds
numerical mathematics
object-oriented
object-oriented programming
obstacles of ICT integration
OCW Consortium
ODL
Olympiad
olympiads in informatics
on-line learning
ongoing assessment tasks
online assessment
online asynchronous course
online collaboration
online course delivery
online interaction
online learning
online learning communities
online resources
online teaching
online tool
online versus face-to-face learning
online-survey
ontology
ontology development process
OOAD
OOP paradigm
open and distance learning
open assignments
open courseware
open educational resources
Open Educational Resources Commons
open instructional design digital library
open learning
open source development
open source software
open-source
open-source software
open-source tools
operational reasoning
optimal scheduling
optimisation
optimization
ordinal logistic regression
organisations
organised system
organizational intelligence
orthographic parallel projection
orthographic projection
oscillatory motion
out-of-school education
outcomes of education
outreach
OwlSpace programming
P!S-I-PS
pair programming
parallel sorting network
parameter passing
parents' attitudes
Pareto front
participatory learning
Pascal
PBL
pedagogical content knowledge
pedagogical experiment
pedagogical issues
pedagogical process
pedagogical strategies
pedagogical usability
pedagogical use of ICT
pedagogy
peer assessment
peer interaction
peer learning forums
peer review
peer-to-peer collaborative learning
perceived difficulty
perceived learning
perceptions
perceptions of students
perfect dominating set
performance
personalisation
personalised learning system
personalization
personalization affordance
personalized content recommendation
personalized emotional regulation
Perspectives
Petri nets
phenomenography
phenomenology
physical computing
physical devices
physics
physics education
plagiarism
plagiarism detection
PMBOK
Polish talents
population data
post-secondary education
powerful ideas
pre-service teacher training
pre-service teachers
pre-service teachers' education
precision
prediction
preparation of teaching material
prerequisite knowledge
prerequisite skills
prerequisites
preservice teacher education
primary education
primary school
primary school teachers
principal component analysis
prisma
probabilistic student model
problem solving
problem solving followed by instruction
problem solving skills
problem tasks
problem-based learning
procedural abstraction
procedural paradigm
procedure-oriented languages
procedures
process model
product creativity
productive failure
productive online discourse
professional development
professional ethics
Professionals
profile of intelligence
profiled schools
program code testing
program comprehension
program design
program evaluation
program execution
program planning
program understanding
program visualization
Programmed Control Systems Programming
programmer knowledge on legislation
programming
programming abstractions
programming and programming languages
programming assignments
programming class
programming concepts
programming contest
programming contests
programming education
programming education in elementary school
programming exercises
programming fundamentals
programming language
programming language adoption
programming language evolution
programming language use
programming languages
programming learning
Programming Logic
programming pedagogy
programming performances
programming skill
programming task
programming tasks
programming techniques
project assessment
project based learning
project class
project course
project management
project management tool
project organization tools
project-based learning
prolog
PROMETHEE
prototyping and concretizing models
provision of learning syllabus
PS-I
pseudo-code technique
psychology of programming
public-key cryptography
python
Python Tutor
qualitative content analysis
qualitative data
qualitative methods
quality
quality control
quality evaluation
quality metrics
quality of educational software
quality of teaching
Quantitizing
queueing theory
radial basis function
rating
recognition
recommender system
recurrence relations
recursion
references
reflective e-instruction
reflectiveness
regression
reinforcement
reinforcement learning
reliability/item analysis
Repeat
repositories
representational model
requirements engineering
research
research and education
research methodology
research of ICT implementation
research-led teaching
Resource Description Framework
reusability
reusable learning object
reusable learning objects and standards
reuse
reuse of learning object
reverse engineering
Revised Bloom Taxonomy
road safety education
Robotics
robotics programming teaching
rocchio classifier
role play
Rubric
scaffold
scaffolding
scale development
scales
SceneBeans
scholar communities
school education
school informatics
school leadership
school leaving exams
school timetable
schoolchildren
science education
science olympiads
science teacher education
scope
Scopus
scoring systems
SCORM
Scratch
Scratch environment
Scratch Programming
script-block-based programming language
scrum
secondary education
secondary school
secondary school students
secondary schools
Security Learning
Security Risk Management
self-assessment
self-efficacy
self-guided learning
Semantic wave
semantic Web
semantic Web browser
semi-structured interview
sensor-based simulation
sequencing model
serious games
server platform
service modelling
Shannon's entropy method
SHAP values
shceduled vs. unscheduled
short video lecturing
significance
similarities detection
simulation
simulation games
simulation software
simulations
situated abstractions
Small Private Online Courses
Smalltalk
smart speakers
Snap!
SOAP
social bookmarking system
Social Factors
social interaction
social media
social network analysis
social networking
social networks
social policy education
social presence
social-affective scenarios
socio-cognitive implications
socio-constructivist pedagogies
sociocultural theory
socioeconomic status
soft skills
software architecture
software design
software design metrics
software design patterns
software developer
software development
software engineering
software engineering education
software engineering teaching
software metrics
Software Modeling
software quality
software security education
software testing
software toolkit
software visualization
SOLO study
SOLO taxonomy
solving recurrences
source code plagiarism
source code plagiarism detection
source code similarity
source-code
spatial ability
spatial thinking
spatial visualisation
specification
spiral learning
SPOCs
spreadsheet
spreadsheets
SQL
StageCast Creator
standard of computer literacy
standards
standards and indicators
StarLogo
static variable/method
statistical analysis
statistical approach
STEAM
STEAM education
steganography
STEM
stepwise regression
stochastic games
strategies of coping with cyberbullying
stratified adaptive test
strengths and weaknesses of programming teaching
structural equation modelling
student assessment
student difficulties
student engagement
Student engagement analytics tracking
Student engagement indicators
student feedback
student motivation
student needs
student perception
student performance
Student Performance Prediction
student response system
student-centered
student-centred approach
student-focused approaches
student’s personality
students
students and ICT
students' and professionals' expectations
students' evaluation of teaching
study profile
study programs
studying recurrences
style of programming
survey
survey of ICT
sustainability
syllabus
symbolic reasoning
synchronization
synchronous chat
System programmer perspective
systematic literature review
systematic mapping
systematic mapping study
systematic review
t-learning
TADEO method
tail recursion
tail-end recursion
TAM
task analysis
task difficulty
taxonomies
taxonomy
teacher education
teacher professional development
teacher training
teacher's perspective
teachers
teachers' education
teaching
teaching algorithms
teaching and learning
teaching and learning technologies for WBE
teaching and learning,
teaching experience sharing
teaching frameworks
teaching game design
teaching informatics
teaching introductory programming
teaching methodology for laboratory courses
teaching methods
teaching object oriented
teaching object-oriented modelling
teaching OO programming
teaching presence
teaching process
teaching programming
teaching recurrences
teaching robotics
teaching software
teaching software development
teaching tools
teaching-learning methodology
teaching-learning process
teaching/learning strategies
teamwork
technical drawing
technical education
technical institution
technical skills
technical university
technical usability
Technical-Scientific Scenario
technological frames of reference
technological pedagogical content knowledge
technologies
technologies of special education
technology
technology acceptance
technology adoption
technology education
technology enhanced learning
technology for teaching and learning
technology in education
technology teaching
TEL - technology enhanced learning
temporal networks
test anxiety
test strategies
test-data
testing
tests
text mining
text-based games
texting
thematic analysis
theoretical technical knowledge
theory of change
theory of didactical situations
thinking skills
time effective
time of day
timetable
tinkercad
tool evaluation
tools and technologies
ToonTalk
TPACK competencies
TRA
tracing
training
training-oriented languages
transaction
Triple Helix
true experiment
tutor
tutorial
tutoring
tutoring system
two-stage stochastic programming
ubiquitous computing teaching
UML
UML notation
uncapacitated fixed-charge network flow
Underprivileged
underrepresentation
unified modeling language
unit of learning
University
University Latvia
UNIX
unplugged
unplugged activity
unplugged coding
unplugged computing activities
upper secondary level of education - ISCED 3A
usability
usability evaluation
usage data analysis
use of computers in education
use of ICT
user classification
user experience
user interface design
user interface evaluation
user interfaces
user modeling
User perspective
values internalisation
variability
VARK learning styles
Verificator
videogames
virtual environment
virtual laboratory
virtual learning
virtual learning environment
virtual learning environments
virtual machine
Virtual Programming Lab (VPL)
virtual reality
virtual robotics programming curriculum
virtual synchronous activities
virtual world
virtual/3D learning objects
virtualization technology
visual models
visual programming
visualisation in education
visualization
visualization skills
vocational education and training
voice assistants
von Neumann model
VOSviewer
web
web 2.0
Web 2.0 technologies
Web 2.0 tools
web based learning
web evaluation
web frameworks
Web of science
Web Ontology Language
web-based adaptive and intelligent educational systems
web-based courseware
Web-based education
web-based learning
web-based research
webbing
weblog
When
wiki
women
work market
world study
X3D
XGBoost
XML
XP
Young Programmers’ School
Published
Pages
Volumes
Issues
DOI
Affiliation
Search
Search results
1
Order by:
Title
First page
Publication date
Type
Select:
All
None
Download:
Citation
PDF
XML
Pascal and Recursion
Walter Gander
https://doi.org/10.15388/infedu.2024.27
Pub. online:
10 Dec 2024
Type:
Article
Open Access
Journal:
Informatics in Education
Volume 23, Issue 4 (2024), pp. 783–790
Citation
PDF
XML
Abstract
In this paper, we show the impact of Pascal on numerical software. Using recursion, a new and elegant algorithm for quadrature could be developed.
Items per page
10
25
50
Export citation
Copy and paste formatted citation
Formatted citation
Placeholder
Citation style
AMS -- Americal Mathematical Society
APA -- American Psychological Association 6th ed.
Chicago -- The Chicago Manual of Style 17th ed.
Download citation in file
Export format
BibTeX
RIS
Authors
Placeholder
Share
RSS
To top