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Using Technologies as Virtual Environments for Computer Teaching: A Systematic Review
Volume 19, Issue 2 (2020), pp. 201–221
Alex FERNANDO BATISTA   Marcello THIRY   Rafael QUEIROZ GONÇALVES   Anita FERNANDES  

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https://doi.org/10.15388/infedu.2020.10
Pub. online: 15 June 2020      Type: Article      Open accessOpen Access

Published
15 June 2020

Abstract

This research discusses the use of Augmented Reality, Virtual Reality and Mixed Reality technology applications in the learning process of relevant content to the Computer Science area. This systematic review aims to identify applications that use technologies to represent virtual environments and support the teaching and learning of Computer Science subjects. A protocol was elaborated and executed, resulting in the final selection of 14 papers from four databases, published from 2010 to 2018. The examined papers presented information that categorized technology applications in terms of tools used. Contents addressed to the identification of applied instructional strategies and techniques, and the recognition of effects on the learning process. As a result, we found virtual environments that show potential to teaching basic content in courses related to Computer Science. In addition, the application of virtual environments in this educational scenario has provided positive effects on the learning process, such as increased interactivity, easier content absorption, increased motivation and interest in the subjects, providing greater understanding and improving efficiency in content transmission.

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Open access article under the CC BY license.

Keywords
computer science learning virtual environment virtual reality augmented reality mixed reality systematic review

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