When it comes to mastering the digital world, the education system is more and more facing the task of making students competent and self-determined agents when interacting with digital artefacts. This task often falls to computing education. In the traditional fields of computing education, a plethora of models, guidelines, and principles exist, which help scholars and teachers identify what the relevant aspects are and which of them one should cover in the classroom. When it comes to explaining the world of digital artefacts, however, there is hardly any such guiding model. The ARIadne model introduced in this paper provides a means of explanation and exploration of digital artefacts which help teachers and students to do a subject analysis of digital artefacts by scrutinizing them from several perspectives. Instead of artificially separating aspects which target the same phenomena within different areas of education (like computing, ICT or media education), the model integrates technological aspects of digital artefacts and the relevant societal discourses of their usage, their impacts and the reasons behind their development into a coherent explanation model.
This study aims to explain the relationships between secondary school students' digital literacy, computer programming self-efficacy and computational thinking self-efficacy. The study group consists of 204 secondary school students. A relational survey model was used in the research method and three different data collection tools were used to collect data. The structural equation model was used in data analysis to reveal a model that explains and predicts the relationships between variables. According to the results of the research, it was determined that digital literacy of secondary school students affected their computer programming self-efficacy, digital literacy affected their computational thinking self-efficacy, and computer programming self-efficacy affected their computational thinking self-efficacy. It was also found that digital literacy skills have an indirect effect on secondary students' computational thinking self-efficacy on computational thinking self-efficacy.
In the last years, a growing trend in different educational contexts focused on Computational Thinking (CT) skills acquisition for both in-service teachers and students. But very low attention has been paid to pre-service teachers' education in regards to CT skills. To solve this issue, an empirical experimentation has been carried out with141 Italian pre-service teachers, that attended at a programming course, with the following aims: 1) provide them the main coding concepts by using Scratch 2.0; 2) offer practical advice on how to design educational applications (apps) to be applied into school context; 3) assess their apps by applying an already existing methodology, useful to give them feedback on their programming expertise and CT skills. Empirical findings showed that most of the participants achieved a medium-high level of CT skills, combining both design and programming skills in their school internship. Moreover, they reported a sense of greater self-esteem in teaching practice and a great emotional response from kids.
The paper examines the impact of ICT on students learning experiences and opportunities offered by virtual learning environment as an integral part of traditional learning environment in the experimental course ``Integration of information literacy skills into ESP programme'' at Mykolas Romeris University (Lithuania). The experiment aimed at developing students' information literacy and social skills as the means for enhancement of learning with a particular attention towards foreign language competencies. The integrated information literacy course into ESP (English for specific purposes) syllabus addressed students' needs of information literacy skills striving for better performance and efficiency in academic studies. The focal points of the research presented in the paper are: a) students' attitudes towards the learning environment offered by software Moodle; b) information literacy knowledge and skills developed within and with the assistance of Moodle; c) enhancement of social communication and collaboration; d) the impact of information literacy course on ESP competencies in a complex learning environment.
Information literacy (IL) has spawned a proliferation of studies in the past two decades. Information literacy is deemed pivotal to the pursuit of both personal empowerment and the economic development of a society. Most of the contemporary interpretations of information literacy are inextricably intertwined with lifelong learning. In this paper, we will (1) examine the commonalities exhibited among a variety of information literacy frameworks developed in different regions; and to deepen our understanding of school principals' and teachers' perceptions on information literacy framework and its role in learning. The research findings indicate that the practitioners share the view that IL should embrace learning outcomes of the four dimensions of learning: cognitive, meta-cognitive, affective and socio-cultural. Results of this study indicate that the traditional notion of information literacy is inadequate to address the learning needs in the 21st century and a spiral approach to developing students' information literacy is deemed necessary.