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Teaching of Computer Science Topics Using Meta-Programming-Based GLOs and LEGO Robots
Volume 12, Issue 1 (2013), pp. 125–142
Vytautas STUIKYS   Renata BURBAITE   Robertas DAMASEVICIUS  

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https://doi.org/10.15388/infedu.2013.09
Pub. online: 15 April 2013      Type: Article     

Published
15 April 2013

Abstract

The paper's contribution is a methodology that integrates two basic technologies (GLO and LEGO robot) to teach Computer Science (CS) topics at the school level. We present the methodology as a framework of 5 components (pedagogical activities, technology driven processes, tools, knowledge transfer actors, and pedagogical outcomes) and interactions among the components. GLOs are meta-programmed entities to generate LO instances on demand depending on the context of use and learning objectives. A GLO is a black-box entity, which is integrated in the framework through the generating process to source the teaching and learning process via robot-based visualization to demonstrate how programs and algorithms are transformed into real-world tasks and processes. The methodology is tested in the real e-learning setting. The pedagogical outcomes are evaluated by empirical data showing the increase of student engagement level, higher flexibility and reuse enhancement in learning.

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Keywords
learning object (LO) generative learning object (GLO) LEGO NXT robot CS teaching educational visualization

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