The objective of this article is to present the creation process of Pedagogical Strategies (PS) based on Socio-affective Scenarios mapped in a Virtual Learning Environment (VLE). Every year, enterprises are looking for new technologies that can improve the skills of their collaborators, bringing VLE resources to e-training formations. The PSs are actions carried out by professors or manager in their practice, both for e-learning and e-training. In order to develop a PS, it is important to consider the socio-affective profile. For data inference were used: Social and Affective Map. Using these two tools, 38 Socio-affective Scenarios were mapped and their strategies were developed. This study utilizes an applied qualitative approach. As a result, a total of 228 PSs based on Socio-affective Scenarios were developed by 15 specialist professors. Its main contribution is the creation of PS based on criteria that can be adapted to be applied in the industry context.
The contents taught in the programming subjects have a great relevance in the formation of computing students. However, these subjects are characterized by high failure rates, as they require logical reasoning and mathematical knowledge. Thus, establishing knowledge through the subject of algorithms can help students to overcome these difficulties and absorb the contents and skills required. Thus, this work aims to present and discuss the results of a second experiment on the application of a teaching plan composed of several active methodologies (Virtual Learning Environments, Coding Dojo, Gamification, Problem-Based Learning, Flipped Classroom and Serious Games) in an algorithms subject. Based on this experiment, it was evaluated whether there were learning gains compared to the learning acquired with the traditional method. Finally, an analysis was performed using the two-tailed Student-t approach, used for independent samples, which presented statistically significant results.
The paper examines the impact of ICT on students learning experiences and opportunities offered by virtual learning environment as an integral part of traditional learning environment in the experimental course ``Integration of information literacy skills into ESP programme'' at Mykolas Romeris University (Lithuania). The experiment aimed at developing students' information literacy and social skills as the means for enhancement of learning with a particular attention towards foreign language competencies. The integrated information literacy course into ESP (English for specific purposes) syllabus addressed students' needs of information literacy skills striving for better performance and efficiency in academic studies. The focal points of the research presented in the paper are: a) students' attitudes towards the learning environment offered by software Moodle; b) information literacy knowledge and skills developed within and with the assistance of Moodle; c) enhancement of social communication and collaboration; d) the impact of information literacy course on ESP competencies in a complex learning environment.