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Mifodijus SAPAGOVAS
 
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``more-equal-less'' (M-E-L) logic
.NET technology
10th grade test
2013
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computer science contest
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computer science/informatics as a subject
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cyberbullying
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data abstraction
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database
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design guidelines
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diagnosis facilities
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didactics of programming
digital artefacts
digital badges
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digital concept cartoon
digital concept maps
digital divide
digital economy
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digital footprints
digital game-based learning
digital games
digital library service system
digital literacy
digital mind map
digital textbook
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digital video application
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dimensions of a good online learning environment
diploma works
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discrete mathematics
Discussion
distance education
distance education and online learning
distance learning
distributed pair programming
distributed scaffolding
distributed system
document analysis
domain ontology
dotProject
driver of innovation
Drivers
drone
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dropout
DT education
dual effect
Dutch informatics curriculum
Dutch National Informatics Curriculum
Dyck meander
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dynamic geometry software
dynamic manipulation
dynamic networks
dynamic of rupture
dynamic programming
dynamic sketch
dynamic student modeling
e-instruction model
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e-learning content
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e-learning module
e-learning object
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e-learning systems
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early childhood education
earning objects
ECTS grading table
education
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Education 4.0,
education development
education in informatics
education in information systems
education in software engineering
education model
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education system
education systems
education tool
educational blogging
educational content
educational data mining
educational environment
educational game
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educational objectives
educational robotics
educational software
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educational technologies
educational technology
educational testing
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educational visualization
educational websites
effective learning system
effects
efficiency of ICT in education
EFL teacher
Egyptian fractions
eLearning
eLearning Informatics
electronic commerce
electronic learning tools
electronic manipulator
electronic teaching materials
electronic testing
elementary education
Elica
embedded recursion
embeded ICT
emergent schema
emotional intelligence
empirical probability decomposition
empirical studies
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empirical study of design
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engagement
engagement tracking systems
engineering design process
engineering education
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Enterprise Resources Planning
enterprises
enterprisewide computing
entrepreneurship
entropy
environment
environment,
ERP II
error diagnosis
eSkills
ESP
European Higher Education Area
EUSE
evaluation
evaluation and assessment methodologies
evaluation framework
evaluation methodologies
evaluation of educational software
evaluation of teaching
Excellence Center
exercise repository
exercise selection
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experiments
expert systems
expert-novice comparison
expertise
experts
explicit knowledge
extra-curricular education
extreme programming
extreme programming (XP)
extreme tutoring
eye tracking
face overlapping
face-to-face learning
Facebook
factor analysis
factors influencing the quality of the education process
factors of education evaluation
failure
FCI
feature diagram
federal and regional educational policies
feedback
feedback model
file comparison
film studies
financial management
financial planning
Finland
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flexible learning object
flipped classroom
floating-point arithmetic
flow
forecasting
formal methods for security
formal system
formal verification
formalization
frames of reference
Free Education Initiative
functional language
functional queue
functions
future
future of LOGO
fuzzy logic
fuzzy neural network
GAIA
game design
game design classes
Game Development
game programming
game-based learning
game-based student response system
gamification
gender
gender bias
gender comparison
gender issues
general education
generative learning object
generative learning object (GLO)
Geogebra
geometric proof
gifted children
globalisation
good teaching characteristics
GPL
grade
grading
grading scale
graduation exam
grammar school
granularity
granularity level of LO
graph.
graphs
Greece
group interaction
guidelines
Hackathons
Handwriting
heuristic evaluation
high intelligence
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higher education
higher-order cognitive skills
History
holistic approach
Hong Kong
human-computer interaction
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Hungary education
hypertext
iCamp FeedBack
ICT
ICT apprenticeship
ICT competence
ICT competencies
ICT education
ICT implementation
ICT in education
ICT integration
ICT internships
ICT knowledge
ICT literacy
ICT-based learning process
identifying strengths and weaknesses of teaching
IEEE
Iguana
Ill-structured problem-solving
Image Classification
implementation of ICT into education
improving classroom teaching
improving organizational learning
IMS XML standard
inclusive education
independent work
indicator of innovation
individual schedules
individualized learning path
inductive learning
industry
Industry 4.0
industry-academia collaboration
infinite series
informal learning
informal use-cases
informatics
informatics competitions
informatics competitions,
informatics concepts
informatics contest
informatics curriculum
informatics education
informatics examination
informatics in education
informatics in high schools
informatics olympiad
informatics olympiads
informatics task
informatics teacher development.
informatics teachers
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information
information and communication technologies
information and communication technology
information and communication technology (ICT)
information and communications technology
information literacy
information retrieval
information systems
information technologies
information technology
infrastructure
innovation
innovation in education
innovative computing education
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instruction
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instructional digital library
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instructional unit
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intellectual disabilities
intelligent agents
intelligent CAI
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intensive project
interactive algorithm animations
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interactive flash animations
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interactive microworld
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interactive whiteboard (IWB)
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learning geometry
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learning object
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learning objects
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learning programming
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learning spiral
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learning to program
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LEGO NXT robot
lesson plan
lesson plans template
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lightweight ontology
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linking-inferencing skills
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literature review
live sequence charts
locks
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logic controller
logic map
logic models
logic programming
logic programming in education
logical reasoning
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logo-like
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malleable
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massive sequence view
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mathematical thinking
mathematical treatmen
mathematics
mathematics achievements
mathematics education
mathematics teaching
mathematics' learning
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measuring of effects
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median test
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memory model
mental models
mental rotation
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model checking
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multi-stage stochastic programming
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orthographic parallel projection
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out-of-school education
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OwlSpace programming
P!S-I-PS
pair programming
parallel sorting network
parameter passing
parents' attitudes
Pareto front
participatory learning
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pedagogical experiment
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pedagogical process
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pedagogical usability
pedagogical use of ICT
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peer learning forums
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perceived difficulty
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Perspectives
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physics education
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population data
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prerequisite knowledge
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primary school teachers
principal component analysis
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programmer knowledge on legislation
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PROMETHEE
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PS-I
pseudo-code technique
psychology of programming
public-key cryptography
python
Python Tutor
qualitative content analysis
qualitative data
qualitative methods
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quality control
quality evaluation
quality metrics
quality of educational software
quality of teaching
Quantitizing
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radial basis function
rating
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recommender system
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recursion
references
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regression
reinforcement
reinforcement learning
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Repeat
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reusable learning object
reusable learning objects and standards
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reverse engineering
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road safety education
Robotics
robotics programming teaching
rocchio classifier
role play
Rubric
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SceneBeans
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school leaving exams
school timetable
schoolchildren
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Scopus
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scrum
secondary education
secondary school
secondary school students
secondary schools
Security Learning
Security Risk Management
self-assessment
self-efficacy
self-guided learning
Semantic wave
semantic Web
semantic Web browser
semi-structured interview
sensor-based simulation
sequencing model
serious games
server platform
service modelling
Shannon's entropy method
SHAP values
shceduled vs. unscheduled
short video lecturing
significance
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simulation
simulation games
simulation software
simulations
situated abstractions
Small Private Online Courses
Smalltalk
smart speakers
Snap!
SOAP
social bookmarking system
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social interaction
social media
social network analysis
social networking
social networks
social policy education
social presence
social-affective scenarios
socio-cognitive implications
socio-constructivist pedagogies
sociocultural theory
socioeconomic status
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software architecture
software design
software design metrics
software design patterns
software developer
software development
software engineering
software engineering education
software engineering teaching
software metrics
Software Modeling
software quality
software security education
software testing
software toolkit
software visualization
SOLO study
SOLO taxonomy
solving recurrences
source code plagiarism
source code plagiarism detection
source code similarity
source-code
spatial ability
spatial thinking
spatial visualisation
specification
spiral learning
SPOCs
spreadsheet
spreadsheets
SQL
StageCast Creator
standard of computer literacy
standards
standards and indicators
StarLogo
static variable/method
statistical analysis
statistical approach
STEAM
STEAM education
steganography
STEM
stepwise regression
stochastic games
strategies of coping with cyberbullying
stratified adaptive test
strengths and weaknesses of programming teaching
structural equation modelling
student assessment
student difficulties
student engagement
Student engagement analytics tracking
Student engagement indicators
student feedback
student motivation
student needs
student perception
student performance
Student Performance Prediction
student response system
student-centered
student-centred approach
student-focused approaches
student’s personality
students
students and ICT
students' and professionals' expectations
students' evaluation of teaching
study profile
study programs
studying recurrences
style of programming
survey
survey of ICT
sustainability
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symbolic reasoning
synchronization
synchronous chat
systematic literature review
systematic mapping
systematic mapping study
systematic review
t-learning
TADEO method
tail recursion
tail-end recursion
TAM
task analysis
task difficulty
taxonomies
taxonomy
teacher education
teacher professional development
teacher training
teacher's perspective
teachers
teachers' education
teaching
teaching algorithms
teaching and learning
teaching and learning technologies for WBE
teaching and learning,
teaching experience sharing
teaching frameworks
teaching game design
teaching informatics
teaching introductory programming
teaching methodology for laboratory courses
teaching methods
teaching object oriented
teaching object-oriented modelling
teaching OO programming
teaching presence
teaching process
teaching programming
teaching recurrences
teaching robotics
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technologies of special education
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technology adoption
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technology enhanced learning
technology for teaching and learning
technology in education
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test strategies
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testing
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text mining
text-based games
texting
thematic analysis
theoretical technical knowledge
theory of change
theory of didactical situations
thinking skills
time effective
time of day
timetable
tinkercad
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tools and technologies
ToonTalk
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TRA
tracing
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true experiment
tutor
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tutoring system
two-stage stochastic programming
ubiquitous computing teaching
UML
UML notation
uncapacitated fixed-charge network flow
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underrepresentation
unified modeling language
unit of learning
University
University Latvia
UNIX
unplugged
unplugged activity
unplugged coding
unplugged computing activities
upper secondary level of education - ISCED 3A
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usability evaluation
usage data analysis
use of computers in education
use of ICT
user classification
user experience
user interface design
user interface evaluation
user interfaces
user modeling
values internalisation
variability
VARK learning styles
Verificator
videogames
virtual environment
virtual laboratory
virtual learning
virtual learning environment
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virtual reality
virtual robotics programming curriculum
virtual synchronous activities
virtual world
virtual/3D learning objects
virtualization technology
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visualisation in education
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visualization skills
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voice assistants
von Neumann model
VOSviewer
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web 2.0
Web 2.0 technologies
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web evaluation
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Web-based education
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Some aspests of intedration information tachnologies into education
Valentinas ČERNIAUSKAS
Valentina DAGIENĖ
Nerutė KLIGIENĖ
Mifodijus SAPAGOVAS
https://doi.org/10.15388/infedu.2002.04
Pub. online:
15 Oct 2002
Type:
Article
Journal:
Informatics in Education
Volume 1, Issue 1 (2002), pp. 43–60
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AMS -- Americal Mathematical Society
APA -- American Psychological Association 6th ed.
Chicago -- The Chicago Manual of Style 17th ed.
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