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Physical Computing and its Scope - Towards a Constructionist Computer Science Curriculum with Physical Computing
Volume 13, Issue 2 (2014), pp. 225–240
Mareen PRZYBYLLA   Ralf ROMEIKE  

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https://doi.org/10.15388/infedu.2014.14
Pub. online: 13 October 2014      Type: Article     

Published
13 October 2014

Abstract

Physical computing covers the design and realization of interactive objects and installations and allows students to develop concrete, tangible products of the real world, which arise from the learners' imagination. This can be used in computer science education to provide students with interesting and motivating access to the different topic areas of the subject in constructionist and creative learning environments. To make many existing activities and examples of such project ideas available for classroom use and to expand the topic areas suitable for learning in such environments beyond introductory to programming, a physical computing syllabus for computer science courses in general education schools has been developed. In this paper the methods and different perspectives that were taken into account are presented. The resulting syllabus can be used to develop a constructionist computer science curriculum with physical computing.

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Keywords
physical computing syllabus constructionist learning computer science education

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INFORMATICS IN EDUCATION

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