Loops concept is one of the basic programming concepts. Students have difficulties in learning loops concept. Helping learners understand loops is an important task. Visualization is one of the ways to help students improve their understanding. The aim of the study was to construct and evaluate a visualization based instruction related to loops. A mixed method study was conducted. In the experimental phase of the study, the effect of visualization based instruction on pre-service teachers’ achievement, perceived learning and programming attitude was examined. In the qualitative phase of the study, the main purpose was to get more in depth data related to experimental phase. Visualization based instruction helped pre-service teachers improve their understanding of loops concept.
Motivating students of the Nintendo generation for Computer Science can only be achieved by providing them with an exiting and fresh CS1 course. The article describes the experience of redesigning the introductory programming course at ETH Zurich and shows how the combination of state-of-the-art visualizations with open project assignments enlivens students' enthusiasm for programming. It shows the setup and the involved libraries, provides example applications that were built in the course, and presents the data gathered in the evaluation of the open assignment.
The scope of the paper is animation facilities of computer algebra systems (CAS). Animation offers opportunities for visualization of complex mathematical concepts, provides convincing demonstration of ideas and influence of quantities or parameters, helps to generate hypothesis, encourages exploration. Animation can be used to demonstrate many mathematical concepts that are difficult to explain verbally or to show with static pictures. Using animation allows students to explore, experiment and visualize mathematics as a dynamic process. But CAS creates only opportunities. The problem remains for users to realize this potential. So features of CAS such as ease of use, convenience of procedures are important for teaching and learning. The paper deals with animation features of the three most popular CAS - Maple, Matlab, Mathcad and their usefulness in education. The results of practical use of the three CAS in teaching animation procedures are discussed and students' opinion about animation tools of CAS is presented.