Teaching Artificial Intelligence and Logic Programming in a Competitive Environment
Volume 8, Issue 1 (2009), pp. 85–100
Pub. online: 15 April 2009
Type: Article
Published
15 April 2009
15 April 2009
Abstract
Motivation plays a key role in the learning process. This paper describes an experience in the context of undergraduate teaching of Artificial Intelligence at the Computer Science Department of the Faculty of Sciences in the University of Porto. A sophisticated competition framework, which involved Prolog programmed contenders and game servers, including an appealing GUI, was developed to motivate students on the deepening of the topics covered in class. We report on the impact that such a competitive setup caused on students' commitment, which surpassed our most optimistic expectations.