With the advance of information and communications technologies, new teaching tools are becoming more pervasive. These tools can be utilized in a variety of ways to improve and enhance math teaching. Considering the integration of technology in teaching mathematics, it is clear that the replacement of board and chalk with digital presentation material does not cover all the aspects of the mathematic subjects. One of the important prerequisites for quality of integration technology into mathematics teaching is the teacher's personality, i.e. knowledge, willingness and desire to improve his/her lessons bringing mathematics closer to the present generations of pupils.
GeoGebra as a dynamic mathematics software allows users to explore multiple representations of mathematics concepts. The paper deals with the problem of deployment of GeoGebra in Lithuanian's primary math education and the main purpose of this study is to investigate reasons/factors affecting teachers' decision to utilize GeoGebra and learning objects prepared by it in their teaching process. With a view to evaluate GeoGebra's suitability to primary education an expert opinion poll was conducted and results of that exploratory study are presented.
Physical computing covers the design and realization of interactive objects and installations and allows students to develop concrete, tangible products of the real world, which arise from the learners' imagination. This can be used in computer science education to provide students with interesting and motivating access to the different topic areas of the subject in constructionist and creative learning environments. To make many existing activities and examples of such project ideas available for classroom use and to expand the topic areas suitable for learning in such environments beyond introductory to programming, a physical computing syllabus for computer science courses in general education schools has been developed. In this paper the methods and different perspectives that were taken into account are presented. The resulting syllabus can be used to develop a constructionist computer science curriculum with physical computing.
This article deals with the use of Open Source Software (OSS) at the primary and secondary level of education in Slovenia. The challenges and advantages of using OSS in educational processes are discussed. The main advantages of OSS are: economic freedom, stability, reliability and a possibility of making modifications but - on the other hand - the main problem for schools can be installation and support. The research carried out to determine the use of OSS in schools is described and the results are compared with the results of similar research studies in Germany, Sweden and UK. The results of both surveys show, that Linux and OpenOffice.org are the most popular OSS applications on computer desktops. The most important conclusion (according to our research) is that lack of knowledge prevents a faster introduction of OSS in education.